im still kinda on the edge on whether or not im even going to submit my game or not to be honest.
im making a game here, not a compo entry, and while i could submit what i have already, whats the point if it doesnt really represent what the game will be like when finished.
like, im not sure i can get my boss working in time, and while i could half-ass it, it serves no good to demonstrate it in a state that doesnt indicate how it will be at all.
that goes for the engine too, the stage is "okay" as it is, but it went through some rough modifications that just had to be cut because moving left is completely unusable atm. either that or no scroll at all which is not exactly what im planning.
this game is nowhere near of being presentable really.
for those curious, currently the list of planned and/or half coded features that will be missing from the compo entry is huge, including, but not limited to:
1) powerups (charge attack is coded, animated sprite weapons of any size are coded.)
2) interconnected stages
3) modifyable stage warp locations (unlock a point you found from the world to set stage warp there)
the idea for this game will be that you will start from the forest stage, and you will never have to use the warp room if you dont wish to (i might make pressing select warp you there.)
the world will be somewhat large and consists of different sets of places, like the temple stage that the demo will have, and the warp crystals are basically checkpoints that you can "save" and use to move around the world without backtracking.
each "stage" will have a boss warp in it and the idea is to get all the bosses cleared in whatever order you want. Im not really sure yet if i want to make bosses unlock powerups or just hide them into the world (maybe both)
i might also look into adding a couple more playerobject CHR's and make the sprite bank swappable too in order to make alternate "costumes" for the protagonist depending on powerups used. (think megaman but new sprites instead of new colors.)
sounds alike a lot, but pretty much all of it i've already done to an extend or know exactly how im gonna do it, so it's just a matter of getting more or the world done and getting to implement things than fighting around figuring out how
to actually code it.
there's just no time
also, the game currently does have a story of sorts, but none of it is implemented and it will be completely omitted from the compo entry rom. i simply have no time to get it done.