PewkoGames
Member
I'm a big fan of Donkey Kong so I'm trying to make an arcade game in that vien.
Dino Kaiser is a mix between donkey kong and mario bros. Like Donkey Kong its a single screen per level game with the main antagonist throwing projectiles at you which you have to dodge or jump on to kill. Unfourtunatly the Ladders have been removed, but I'm getting around that by making it a jump centered game like mario.
So far I've got the player (Russian Alligator) to move and jump. I also have the pow block mechanic set up.
Things I'm having trouble with:
I want Dino Kaiser to not move and attack the player with projectiles, ones that you can stomp on as opposed to just jumping over them. I want them to be like the barrels though as in they roll down the platforms.
I have No idea how to do that. I got goomba like drones working for the most part. I want ones that stay on a specific platform though. Again I am having trouble with that.
To beat the level you just have to get on top of Dino Kaisers platform. I assume I can use checkpoints for this.
Things to add in the future:
A projectile power up for the player that is TEMPORARY. Like the hammer in Donkey Kong, it dissapears after a time.
Simple Cutscenes, like pacman intermissions after you get past a set number of levels.
A High Score system if its doable in the future.
Any help would be appreciated and let me know what you think. The plot of this game or lack thereof is intentionally stupid.
Dino Kaiser is a mix between donkey kong and mario bros. Like Donkey Kong its a single screen per level game with the main antagonist throwing projectiles at you which you have to dodge or jump on to kill. Unfourtunatly the Ladders have been removed, but I'm getting around that by making it a jump centered game like mario.
So far I've got the player (Russian Alligator) to move and jump. I also have the pow block mechanic set up.
Things I'm having trouble with:
I want Dino Kaiser to not move and attack the player with projectiles, ones that you can stomp on as opposed to just jumping over them. I want them to be like the barrels though as in they roll down the platforms.
I have No idea how to do that. I got goomba like drones working for the most part. I want ones that stay on a specific platform though. Again I am having trouble with that.
To beat the level you just have to get on top of Dino Kaisers platform. I assume I can use checkpoints for this.
Things to add in the future:
A projectile power up for the player that is TEMPORARY. Like the hammer in Donkey Kong, it dissapears after a time.
Simple Cutscenes, like pacman intermissions after you get past a set number of levels.
A High Score system if its doable in the future.
Any help would be appreciated and let me know what you think. The plot of this game or lack thereof is intentionally stupid.