I've run out of room on my Monster_0_00.bmp and moved on to ..01.bmp.
As a result, I've made a monster from tileset-01 and a monster group too. When on the screen and the monster from 01 is placed, it looks right, however during game play, it pulls from 00 instead!
Any idea on where this takes place in the engine that I can investigate? Don't suppose anyone else has fixed this? or perhaps it's something I'm doing wrong.
As a result, I've made a monster from tileset-01 and a monster group too. When on the screen and the monster from 01 is placed, it looks right, however during game play, it pulls from 00 instead!
Any idea on where this takes place in the engine that I can investigate? Don't suppose anyone else has fixed this? or perhaps it's something I'm doing wrong.