I'm getting it tomorrow so I got few questions:
1. How can I advance custom/special screen after few seconds, to make an intro?
2. How to do animated tiles?
3. How to do tiles like bushes in Zelda which replace a tile with another when they're cut with player's weapon and may leave an item behind.
4. How to handle random values since NES doesn't have an internal clock (seeding issue).
1. How can I advance custom/special screen after few seconds, to make an intro?
2. How to do animated tiles?
3. How to do tiles like bushes in Zelda which replace a tile with another when they're cut with player's weapon and may leave an item behind.
4. How to handle random values since NES doesn't have an internal clock (seeding issue).