wallmasterr
Active member
Update--
Demo available
Kickstarter live 29th Feb
Iv added a speedrun pag for the demo
Hi everyone.
Iv been taking flea to expos and stuff for the last couple years and people really seem to like it so much so that I'm gonna try and make a flea 2.
Not reinventing anything here, just more levels, harder levels and a few new features and bug fixes.
Still using NESmaker 4.1.5 because I don't wanna remake everything and learn the quirks of 4.5x though I am loving the look of some of those features. Id rather makes something than wait around for perfection and there's been so many good games made in 4.1.
I plan on picking up where Flea left off with dash ability unlocked from the beginning. will make for a few different design constraints when making levels.
Things I wanna add: il score them off when I add them
Animated tiles for blood viles etc
new hud with level numbers
Worm holes?
Switches?
Bugs and updates:
fix breakable blocks to only destroy when hit form top
fix water physics to be slower falling.
dash not resetting between deaths and levels
random big dash sometimes
make boost pads more consistent
Fix dash on boss screens
Anyway just thought id post something to make me more accountable to do stuff and to get the hype train started
Heres a test gif of one of the levels and iv been posting some more on twitter too.
This one explores some drop dases
Demo available
Kickstarter live 29th Feb
Iv added a speedrun pag for the demo
Any% in 03:51 by wallmasterr - FLEA!2 DEMO - Speedrun.com
View FLEA!2 DEMO speedruns, leaderboards, forums and more on Speedrun.com
www.speedrun.com
Hi everyone.
Iv been taking flea to expos and stuff for the last couple years and people really seem to like it so much so that I'm gonna try and make a flea 2.
Not reinventing anything here, just more levels, harder levels and a few new features and bug fixes.
Still using NESmaker 4.1.5 because I don't wanna remake everything and learn the quirks of 4.5x though I am loving the look of some of those features. Id rather makes something than wait around for perfection and there's been so many good games made in 4.1.
I plan on picking up where Flea left off with dash ability unlocked from the beginning. will make for a few different design constraints when making levels.
Things I wanna add: il score them off when I add them
new hud with level numbers
Worm holes?
Switches?
Bugs and updates:
fix water physics to be slower falling.
random big dash sometimes
make boost pads more consistent
Fix dash on boss screens
Anyway just thought id post something to make me more accountable to do stuff and to get the hype train started
Heres a test gif of one of the levels and iv been posting some more on twitter too.
This one explores some drop dases
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