think I figured out how to cheat foreground tiles...
i can't code asm for shit, but the logic is thid-
create tile type called foreground object
if player hits object, player pixel touching sets invisible (so player is behind object)
is this possible? what do the asm pros think ?
i can't code asm for shit, but the logic is thid-
create tile type called foreground object
if player hits object, player pixel touching sets invisible (so player is behind object)
is this possible? what do the asm pros think ?