LowTierSteve
New member
When I started on this project, I was using a Player Game object that was 2x2 8-pixel blocks. I also designed my background tiles and created a screen at Overworld position 7,8. I set the HUD/playable/textbox areas, chose to skip the start screen, set my bounding box as the entire player sprite, and successfully Exported and Tested to see the screen with background assets and the player exactly where I placed him. Great success.
However, he was much smaller than I wanted, so I redesigned the character to be way too big (not realizing it was too big at the time) - 6x8 8-pixel blocks. I changed his position to be lower to the screen, re-set the bounding box, and tested. Background graphics loaded, but the player was all out of whack. After asking on the FB group, I was told he was too big and could have been causing some glitching.
I re-scaled him down to 2x3 tall (Simon in Castlevania-esque), reset the animations, reset the bounding box, and updated the Player start position again. At first, I was getting background and sound but no player (invisible). Now, I'm getting just a black screen when I Export and test. When I use the PPU Viewer in the debugger, I can see that it's loading the player graphics file, but not the background tileset. It's also showing me horizontal black and white lines in the lower half of the left area - is that for other assets/monsters?
Anyone have any ideas about what's happening / possible fixes?
However, he was much smaller than I wanted, so I redesigned the character to be way too big (not realizing it was too big at the time) - 6x8 8-pixel blocks. I changed his position to be lower to the screen, re-set the bounding box, and tested. Background graphics loaded, but the player was all out of whack. After asking on the FB group, I was told he was too big and could have been causing some glitching.
I re-scaled him down to 2x3 tall (Simon in Castlevania-esque), reset the animations, reset the bounding box, and updated the Player start position again. At first, I was getting background and sound but no player (invisible). Now, I'm getting just a black screen when I Export and test. When I use the PPU Viewer in the debugger, I can see that it's loading the player graphics file, but not the background tileset. It's also showing me horizontal black and white lines in the lower half of the left area - is that for other assets/monsters?
Anyone have any ideas about what's happening / possible fixes?