WolfMerrik
New member
So, the game objects use 2 palettes, the same two used by the player (being that they are a GameObject as well).
Now, I know we are dealing with limitations of the NES, but is it possible to change the pallet of these items before they draw, and then swap them back? From what I have understood, this is unlikely.
More possibly, would it be possible to allow them to use whichever monster pallets happen to be available? or other pallets, etc:
If so, does anyone have any ideas on how to make them work this way?
Now, I know we are dealing with limitations of the NES, but is it possible to change the pallet of these items before they draw, and then swap them back? From what I have understood, this is unlikely.
More possibly, would it be possible to allow them to use whichever monster pallets happen to be available? or other pallets, etc:
If so, does anyone have any ideas on how to make them work this way?