Hello nesmakers:
I am newcomer to NESMaker (starting from 4.0.11). I am trying to follow the "wedNESday: NESmaker Adventure Game Tutorial" and I am stuck around the part where Joe Granato tries to explain monster lockable tiles:
https://youtu.be/wH6G296onhs?t=2h4m42s
Unlike in the video in 4.0.11 (or at least in my project) the monster lockable tiles disappear and work correctly (show the underslash tile and the player can leave the room). Just like in the video if I return to the room the lockable tiles reappear and the player character is stuck on top of the lockable tiles. On the video Joe goes on a quiet tangent changing code in "Handle_CheckForMonsters.asm". Supposedly everything works fine for him after a few minutes. I guess I am supposed to follow his lead and make the same changes but my ASM file looks different from his. His changes don't apply to this function as it is in 4.0.11. As a result I am stuck and can't continue the tutorial. I searched the forums but didn't find anything on this particular issue.
If anyone can help me out I would sure appreciate it.
I am newcomer to NESMaker (starting from 4.0.11). I am trying to follow the "wedNESday: NESmaker Adventure Game Tutorial" and I am stuck around the part where Joe Granato tries to explain monster lockable tiles:
https://youtu.be/wH6G296onhs?t=2h4m42s
Unlike in the video in 4.0.11 (or at least in my project) the monster lockable tiles disappear and work correctly (show the underslash tile and the player can leave the room). Just like in the video if I return to the room the lockable tiles reappear and the player character is stuck on top of the lockable tiles. On the video Joe goes on a quiet tangent changing code in "Handle_CheckForMonsters.asm". Supposedly everything works fine for him after a few minutes. I guess I am supposed to follow his lead and make the same changes but my ASM file looks different from his. His changes don't apply to this function as it is in 4.0.11. As a result I am stuck and can't continue the tutorial. I searched the forums but didn't find anything on this particular issue.
If anyone can help me out I would sure appreciate it.