Raftronaut
Member
Looking to create a specialized monster death animation specifically used for boss fights. This way I can use BossMonsterDeath action state to play a victory jingle and the warp to a new screen on a timer.
I am having some trouble understanding how I would set this up.
I am not sure how I would be able to separate Monster death and Boss Death yet. I assume I would need to create a USER VARIABLE for Boss death and set up some code to check to see if monster object is BossMonster somewhere (I am not at my computer at the moment, but assume this would be handle monster death script), but not sure where at the moment. From there I would need to define BossMonster over regular Monsters somewhere. I think that would be under project labels perhaps? Or User defines?
If anyone has any insight it would be greatly appreciated
I am having some trouble understanding how I would set this up.
I am not sure how I would be able to separate Monster death and Boss Death yet. I assume I would need to create a USER VARIABLE for Boss death and set up some code to check to see if monster object is BossMonster somewhere (I am not at my computer at the moment, but assume this would be handle monster death script), but not sure where at the moment. From there I would need to define BossMonster over regular Monsters somewhere. I think that would be under project labels perhaps? Or User defines?
If anyone has any insight it would be greatly appreciated