Mugi
Member
new derp around !
I felt like writing something even though I haven't really gotten started much yet (waiting for 4.1.0 and scrolling!) but nonetheless.
I've been hacking videogames for all my life really, but nes is a new ground for me, been having a blast testing things out and designing some graphics in the meantime.
that said, I wanted to ask if anyone wrote a guide / tutorial on how to approach the multi-palette sprites, I saw that couple people made that work, and while I'm still quite at the beginning of the designs on the game I'll be (attempting) to create,
it is much certain at this point that my game's protagonist will require the 2-palette sprite to look as intended.
the game I'll be going for will be an adventure platformer with an emphasis on adventuring (not too many monsters) and mechanics inspired by my all time favourite nes game, shatterhand.
the MC will be punching everything, and everything she punches will explode spectacularly
either way, here's an early design of the sprite sheet of my protagonist (now named Mari.)
I've currently done animation tests by using a 1-palette version of the sprite sheet but i really REALLY need to get the hair color into the play here
thanks and be gentle.
I felt like writing something even though I haven't really gotten started much yet (waiting for 4.1.0 and scrolling!) but nonetheless.
I've been hacking videogames for all my life really, but nes is a new ground for me, been having a blast testing things out and designing some graphics in the meantime.
that said, I wanted to ask if anyone wrote a guide / tutorial on how to approach the multi-palette sprites, I saw that couple people made that work, and while I'm still quite at the beginning of the designs on the game I'll be (attempting) to create,
it is much certain at this point that my game's protagonist will require the 2-palette sprite to look as intended.
the game I'll be going for will be an adventure platformer with an emphasis on adventuring (not too many monsters) and mechanics inspired by my all time favourite nes game, shatterhand.
the MC will be punching everything, and everything she punches will explode spectacularly
either way, here's an early design of the sprite sheet of my protagonist (now named Mari.)
I've currently done animation tests by using a 1-palette version of the sprite sheet but i really REALLY need to get the hair color into the play here
thanks and be gentle.