;;;;;;;;; CHECK FOR SPRINT ;;;;;;;;;;;;;;;
CPX player1_object
BNE dontCheckForSprint
LDA gamepad
AND #%00000010 ;; is "B" pressed?
BEQ dontCheckForSprint
;;; should sprint
LDA temp3
CLC
ADC #$01 ;; value of the boost for the sprint
STA temp3
dontCheckForSprint:
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
Quick reply: yeah I think they are referring to the platformer modules. Maze uses an entirely different physics.I'm running the maze mod in 4.5.9. Im tried to implement this as talked about above and could not get it to to work. I also tried create a new input script with this and was also unsuccessful. Is this not compatible with that module or am I going about thins wrong?