Holmfry
Member
Hi there! I'm working on a game with the MazeBase. I'm building it in such a way that you can return to screens multiple times if you want. Some screens have a treasure pickup on them. When you pick this up and leave the screen and then return, it's back. I'm trying to figure out how to make it stay gone.
I've tried making it an object instead of a "prize" collision tile, tried giving it persistence (which of course only makes it stay forever) etc. Does anyone know the best approach to save the fact that this treasure pickup has already been picked up when reloading the screen it was on?
Thanks!
I've tried making it an object instead of a "prize" collision tile, tried giving it persistence (which of course only makes it stay forever) etc. Does anyone know the best approach to save the fact that this treasure pickup has already been picked up when reloading the screen it was on?
Thanks!