Vay
New member
Following Joe's tutorials on Vimeo, I've used the Action Steps in my player's Object Details to make him spin around, then flash and die. At that point the game should be resetting as I have nothing else programmed for it to do. I've fixed the issue in the Script Defines with scripts having a "/SCRIPTS" in their location that didn't belong, so my HandlePlayerDeath.asm is defined correctly, yet upon my character touching a Player Death tile the game resets, and touching a monster my character just flashes and bounces backwards. Joe said in the video the "Effect 0" is used for a death animation. Can anyone help me figure this out?