Is there any way to assign a script to these flags, so that if I do NPC gives _____ it would run it? I know weapon 1 and 2 refer to specific game objects, but what are all these other flags referencing? All I can see to do is edit the label details.
I know there is a weaponsUnlocked variable that can be used to reference the 8 weapons. Are there other variables that can be used to reference the item and relic flags?
Thanks Dale. So, do the text options for NPC give Item even do anything? Because looking at the code it seems it only flips the bit for the weaponsUnlocked var.