SuperiorElectronics™
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KRONOVERSE SYSTEM 1....
a console within the NESMAKER.
AKA restrictive graphics and sound.
Master Palette = 32 colors (still figuring out what colors)
Per Game Palette = "Custom" 16 colors via Master Palette
16 colors on screen Max
Per 8x8 tile = 2 colors
per 8x8 sprite = 2 colors (+ transparency)
Music = Triangle + Noise channel = (2 channels)
Sound FX = Pulse(Square) + Noise Channel
------Standardized Start/Title Screen --------
Based on Colecovision.
in theory more memory in the BIOS ROM
to allow for 6 color variations of the logo.
colors representing game genres i.e. Red=RPG, Blue=Arcade, Green=Adventure.....
then 192x48 for game logos. and 64x8 for "PRESS START"
"PRESS START" gets a blinking animation.
NO music, but a Sound FX for when the "PRESS START" is....pressed.
for reference point a 2nd Gen Console, maybe early 3rd, but somewhere in between Intellivision to Colecovision to SG 1000.
a console within the NESMAKER.
AKA restrictive graphics and sound.
Master Palette = 32 colors (still figuring out what colors)
Per Game Palette = "Custom" 16 colors via Master Palette
16 colors on screen Max
Per 8x8 tile = 2 colors
per 8x8 sprite = 2 colors (+ transparency)
Music = Triangle + Noise channel = (2 channels)
Sound FX = Pulse(Square) + Noise Channel
------Standardized Start/Title Screen --------
Based on Colecovision.
in theory more memory in the BIOS ROM
to allow for 6 color variations of the logo.
colors representing game genres i.e. Red=RPG, Blue=Arcade, Green=Adventure.....
then 192x48 for game logos. and 64x8 for "PRESS START"
"PRESS START" gets a blinking animation.
NO music, but a Sound FX for when the "PRESS START" is....pressed.
for reference point a 2nd Gen Console, maybe early 3rd, but somewhere in between Intellivision to Colecovision to SG 1000.
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