Mark of the Beast

red moon

Member
Thanks Woogz abd Nozl!!!
And I have seen screens of Holy Diver but never played....as far I remember, it was Japan only, so I never knew about it when I was playing NES in the day. I may need to see if there are NTSC versions on Ebay...I suspect they exist!

I look forward to seeing more Nightster as well! I love the personality and the overall look!
 

red moon

Member
I am slowing chipping away at areas of the game. I did a pass replacing all the type in the HUD image so it was more old world, added checkpoints and an upper area that will be used to bridge the cemetery and wooded areas together. This is a pretty general purpose tileset with a focus on hidden passages, checkpoints and standard tree and platforms. I also began redesigning the cemetery and deep woods title sets to have more background details. Finally, I changed some of the color palettes for the starting pit area so it was creepier.

I'll post a video and a link to the game this weekend, it totals around 10 min of game play at this point which I am pretty excited about. My next step is replacing the cemetery tiles with the new ones and adding the first statue room.
 

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This is awesome. I always loved seeing concept art before the works. Sadly I try to do it but I end up doing everything right then and there in Nesmaker. Well sort of lol
 

red moon

Member
Thanks Fernandez! I like doing these rough sketches during the day so I have a plan when I get home from work. Here's an image showing the cemetery sets side by side. I still plan on using the earlier set for long stretches of quite between combat areas.
I'll finish these screens then move onto the redone dark wood tile set next!
 

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dale_coop

Moderator
Staff member
OH WOW, so do I... love watching concept arts, art works, ... so beautiful, so interesting, ... very inspiring (I wish I had 10% of your talents, guys ;))
Thanks for sharing this, red mon. Congrats your screens are awesome!
 

red moon

Member
Thank you Dale! That's a huge compliment coming from you. You know this process really well and I love the art style you have, just press start is very compelling visually. It's Art Deco metroid adventure!
 

Dirk

Member
Oh, wow! I love the concept art! I simply draw everything in Aseprite, but this is so much nicer.
I might try it when I design my levels, because I develop my characters differently. I draw something that vaguely represents what I want to draw and re-draw it until I am satisfied.
 

red moon

Member
Thanks Dirk! I will try to add more of that kind of thing up here as I go. I am adding the new dark wood tiles et now and will have an update maybe tomorrow night to show that stuff!
I am not familiar wit Asesprite, I will check it out,
The next game with have simple enemy concepts before I start those. That will be interesting! The environment stuff is more like a thought exercise based on what I need the tiles to do for the game and how I want them to look. Its helpful to try and problem solve some of that stuff in a sketch stage to save some time implementing.
 

red moon

Member
I added a couple new areas. I added the 1st statue room and redid the dark woods tile set to better match the rough concept. I will be filling the woods with wisps, skeleton, ghouls and reapers until I add unique enemies there. Next up, village section! Then I have to move on the graphics bank 2 (tile set 06) which I am not really sure how to set in editor. yet.
Thanks for all the help and support so far!
 

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red moon

Member
Hey everyone, a quick update since I just updated a couple days ago...

I've been tweaking the dark woods set a bit so it's more distinct and uses colors that do not lean too heavily on the palette of the cemetery areas and made some HUD changes with Dale's help to get the treasure pickup extra life functionality working. In addition, I created the a few test screens for the village area and populated both dark woods and village zones with hidden items, hidden rooms, NPC's, checkpoints, health pickups, treasure, enemies and traps. I will be returning later to replace the enemies with the ones made specific for these zones at a later time. For windows of the village I created a game object that sits on top of the background window tile. Tonight, I will be setting timers to have those blink on and off. I had to create two 1X2 game objects so I can really only add 2 enemies or 2 NPC since the windows take up 2 monster slots.

I'll be adding some NPC lore later in the week to these village areas about what happened to the land since you've been dead for a number of years when you start the game.
I am not truly happy with these colors or the scale of the buildings...If had scrolling setup to move in both directions, I would create large, multi-screen structures that would make more sense scale wise. I made widen them a unit or two and go a little higher. That may help.

Let me know what you all think and if you have any ideas to improve any of this. Its slowly getting better, my early levels were really flat!
 

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red moon

Member
Thank you Dale! I would still be jumping and climbing ladders if not for your help!
I am happier with how things are looking overall. One thing I have noticed is that as I improve the visual elements of the backgrounds, the enemies are less prevalent. Something to look at as I continue. My goal is to flesh out the another few areas, then do a pass on fine tuning the visuals for each zone to keep me moving along!
 

dale_coop

Moderator
Staff member
So good! And , really, thanks for sharing your project. It's very interesting and inspiring (I know I am only speaking for myself here) following your WIP.
 

red moon

Member
Thank you, I am always more excited during the creation of something than once it is completed! I usually move onto something else then. I will try to get more video up as well and the beginning portion once it reaches 15-20 min of play. Its around 12 min right now.
 
red moon said:
I added a couple new areas. I added the 1st statue room and redid the dark woods tile set to better match the rough concept. I will be filling the woods with wisps, skeleton, ghouls and reapers until I add unique enemies there. Next up, village section! Then I have to move on the graphics bank 2 (tile set 06) which I am not really sure how to set in editor. yet.
Thanks for all the help and support so far!

Oh these are coming out nicely. Yeah filling in has you thinking a lot not to actual add or dont add a lot.
 

Dirk

Member
dale_coop said:
So good! And , really, thanks for sharing your project. It's very interesting and inspiring (I know I am only speaking for myself here) following your WIP.

You are also speaking for me in this case :)
 

red moon

Member
This is a quick one...I have been working on the village zone and set up 7 unique villagers with simple animations and bits of text that help better describe the world around you. I was excited and wanted to share these!


https://youtu.be/vYen433W54Y
https://youtu.be/EWAH3Z91Cus
 

Dirk

Member
I love the guy on the grate, he reminds me of the guy with the rat, who is one of the "men of low moral fiber" in Monkey Island ^^
 
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