red moon
Member
I wanted to thank everyone that posted comments and sent feedback through messages. I have already made several improvements based on the feedback give so far, so please keep it coming!
Changes made over the last few days:
- sub boss room adjustments made for better clarity and exiting the screen
- altered the weeds by redrawing elements, animating the weeds and changing color so they stand out/look more threatening
- changed the presentation of secret areas so passages out would be far easier to read
- added additional loot in secret passages to reward the exploration
- lowered hit point value for jumping "cave dweller" to lower the difficulty in the dark cave area
Ladders can be quiet difficult at times, I am hoping to find a solution so the player can locked onto them and does not animate unless up or down is pushed.
More to come, I will be posting a play through at some point soon after I have gotten a bit more feedback.
Changes made over the last few days:
- sub boss room adjustments made for better clarity and exiting the screen
- altered the weeds by redrawing elements, animating the weeds and changing color so they stand out/look more threatening
- changed the presentation of secret areas so passages out would be far easier to read
- added additional loot in secret passages to reward the exploration
- lowered hit point value for jumping "cave dweller" to lower the difficulty in the dark cave area
Ladders can be quiet difficult at times, I am hoping to find a solution so the player can locked onto them and does not animate unless up or down is pushed.
More to come, I will be posting a play through at some point soon after I have gotten a bit more feedback.