nick_public
New member
Hey all,
back from a bit of a break, hope you're all well. I'm in the early stages of making a game based on one of my favorite movies of all time; The Shining. I've mainly just been in design mode, but once I start getting into the mechanics (might end up being similar to how "Home Alone" played) I'm sure I'll need some help from you all.
Today however, I'd just like to know what the max Monster/NPC size is? I've got a design of Jack Torrance that I'm fairly happy with (width: 3, height: 8), placed right outside Room 237, but when I export and test, his sprite shoots down from the top of the screen to the bottom in light-speed on an endless loop, obviously causing everything else to slow down too. I've never run into the issue before... I created a test "Topiary animal" monster for the snow level the other day and didn't have any problems.
I uploaded a screenshot for laughs, like I said it's still early days. Thanks in advance for any help.
-Nick
back from a bit of a break, hope you're all well. I'm in the early stages of making a game based on one of my favorite movies of all time; The Shining. I've mainly just been in design mode, but once I start getting into the mechanics (might end up being similar to how "Home Alone" played) I'm sure I'll need some help from you all.
Today however, I'd just like to know what the max Monster/NPC size is? I've got a design of Jack Torrance that I'm fairly happy with (width: 3, height: 8), placed right outside Room 237, but when I export and test, his sprite shoots down from the top of the screen to the bottom in light-speed on an endless loop, obviously causing everything else to slow down too. I've never run into the issue before... I created a test "Topiary animal" monster for the snow level the other day and didn't have any problems.
I uploaded a screenshot for laughs, like I said it's still early days. Thanks in advance for any help.
-Nick