CutterCross
Active member
So, I'm probably doing something dumb here, but I've been having quite a few issues with the Melee attack in the Platformer Module that I'm not sure how to fix. (I'm using a slightly modified version of the Adventure Tutorial's Melee Attack.)
https://www.youtube.com/watch?v=PuZbITC_9f8&feature=youtu.be
1. Everything works right when the player first spawns. The Melee Attack spawns in the right spot and the player plays his correct animation. As soon as he moves, however, the Melee attack always spawns near his top-left corner (which is NONE of the offsets I made in the GameObjects offset tab), and the player no longer plays his attacking animation.
2. For some reason, the Melee Attack won't spawn if the player reaches the peak of his jump, but WILL spawn if he hasn't reached his full jump height.
3. There's no limit on how many Melee Attacks the player can spawn by rapidly mashing the Attack button (B).
https://www.youtube.com/watch?v=PuZbITC_9f8&feature=youtu.be
1. Everything works right when the player first spawns. The Melee Attack spawns in the right spot and the player plays his correct animation. As soon as he moves, however, the Melee attack always spawns near his top-left corner (which is NONE of the offsets I made in the GameObjects offset tab), and the player no longer plays his attacking animation.
2. For some reason, the Melee Attack won't spawn if the player reaches the peak of his jump, but WILL spawn if he hasn't reached his full jump height.
3. There's no limit on how many Melee Attacks the player can spawn by rapidly mashing the Attack button (B).