KlaxMaster
New member
Before I spend the money I had a few questions I didn't see answers to directly when I looked. If there is a post here, or somewhere else, I would kindly appreciate a link. Didn't even really see a FAQ on the main site about the tool. I haven't looked at the tutorials yet, as it is a time investment, But plan to watch them in their entirety if I could have these Q's answered before hand.
1) All games I tried seemed to have sprites of a similar size. Is this a limitation, or more of a collective choice? (Think the recently released Micro mages, the Players are what seems like a1 tile sprite, But enemies could by 1, 1x2, 2x2, up to 8x8, or maybe more, could this tool handle that?)
2) Is multiplayer possible with this tool? If so, is it up to 4? or just 2
3) I had a game like Faxandu in mind, which is kind of a mashup up a side scrolling action game, and an adventure game, complete with menus, magic, equipment, and items (no player stats though)
I really liked "Witch City' and got me stoked to try this tool, but it did lack an adventure system like I described. Then I started to notice that no game I tried had a menu system. Could be luck of the draw, but I thought I'd check.
Faxanadu Gameplay - Side scroll, enemy, store
Faxanadu Gameplay - Menu selection
4) Referencing the same game above, It had a password system for Item, progress and Gold Piece retention. Is that, or a Save system possible?
5) Any other limitations of the software? Are there a types of games that are not possible with this tool? What types of game mechanics would this tool not be able to implement? etc
1) All games I tried seemed to have sprites of a similar size. Is this a limitation, or more of a collective choice? (Think the recently released Micro mages, the Players are what seems like a1 tile sprite, But enemies could by 1, 1x2, 2x2, up to 8x8, or maybe more, could this tool handle that?)
2) Is multiplayer possible with this tool? If so, is it up to 4? or just 2
3) I had a game like Faxandu in mind, which is kind of a mashup up a side scrolling action game, and an adventure game, complete with menus, magic, equipment, and items (no player stats though)
I really liked "Witch City' and got me stoked to try this tool, but it did lack an adventure system like I described. Then I started to notice that no game I tried had a menu system. Could be luck of the draw, but I thought I'd check.
Faxanadu Gameplay - Side scroll, enemy, store
Faxanadu Gameplay - Menu selection
4) Referencing the same game above, It had a password system for Item, progress and Gold Piece retention. Is that, or a Save system possible?
5) Any other limitations of the software? Are there a types of games that are not possible with this tool? What types of game mechanics would this tool not be able to implement? etc