drexegar
Member
Here is a game im working on while building my dream engine with the goodness of nesmaker making it possible. If I can get this done in less than 3 weeks realistically ill see if I can shimmy up beach master too.
Nezumi is a ninja arcade style game, based on some of my characters, takes place before the events of beach master.
More on the Story later when cut scenes are done.
What I have so far
- Menu System with START function (CONTINUE FUNCTION will be added later for levels and Still figuring out how to do the SOUND TEST)
- Ninja arcade style soundtrack with the coolest noise drums (Ive also covered some of my old ninja music track that fit nicely here just had to downgrade but the feeling is still there)
- Controls and Slashing (Thanks to Dale Coop for the melee code and help from other members here in nesmaker!)
What im aiming for
- storytelling cutscene
- boss battles
- bg animation with pallete swap (works on title screen see above)
- decent graphics
I suck at 6502 programming and to figure the workings of nes or make 2 craps of the amazing work the nesmaker team has put together.
And you can tell because I keep asking silly questions to small things I cant figure out.
BUT, nesmaker is now good enough to abuse variables to the fullest!
I LDA STA and CMP and JMP and + and ++ and labeled the crap out of custom variables and code from the good folks here
Was working on this animation,
Will post more as progress goes.
Nezumi is a ninja arcade style game, based on some of my characters, takes place before the events of beach master.
More on the Story later when cut scenes are done.
What I have so far
- Menu System with START function (CONTINUE FUNCTION will be added later for levels and Still figuring out how to do the SOUND TEST)
- Ninja arcade style soundtrack with the coolest noise drums (Ive also covered some of my old ninja music track that fit nicely here just had to downgrade but the feeling is still there)
- Controls and Slashing (Thanks to Dale Coop for the melee code and help from other members here in nesmaker!)
What im aiming for
- storytelling cutscene
- boss battles
- bg animation with pallete swap (works on title screen see above)
- decent graphics
I suck at 6502 programming and to figure the workings of nes or make 2 craps of the amazing work the nesmaker team has put together.
And you can tell because I keep asking silly questions to small things I cant figure out.
BUT, nesmaker is now good enough to abuse variables to the fullest!
I LDA STA and CMP and JMP and + and ++ and labeled the crap out of custom variables and code from the good folks here
Was working on this animation,
Will post more as progress goes.