Sack
New member
So, still super new, going through the platformer tutorial and everything has been going pretty well, I've been doing everything to follow it as precisely as I can and mimic exactly what Joe is doing, but I had a few questions. Since I don't want to inundate Joe with questions, maybe a few of you have experienced this - I just created a carrot powerup, but for some reason, it still is showing as the same color palette than my character. I decided to make a purple rabbit/mouse guy, and in the carrot game object, make it look a proper orange/green, but it still pops out with the same pallet as my character. Not sure at all why.
Second, and I have no idea where this could be coming from - I'm using an Xbox One controller plugged in with FGEUX. Whenever I am testing my game, my character will move back and forth with no issues, but if I am holding right, then jump, my character will land and not resume heading right until I let go and then press right again. Checked input with many other NES games just to make sure it wasn't a weird input issue with the controller and the emulator, and all of those work without issue. I can try to go back through and watch the tutorial again to see if I missed something super tiny, but I didn't see anything, so I wasn't sure if there was something else I should be aware of, or if I'm just missing something super small in my input scripts.
Decided to continue on so I don't get stonewalled, and now I'm running into a new issue. I made some one-way blocks, but I can't jump through them. Wait, what? So, I actually CAN jump through them, but only if I hold the A button to jump, whereupon I hit the top collision of the brick which sends me back down, but holding A makes him jump again, and it will absolutely jump through during the second bounce. Weird. Any ideas at all? My coding ability is basically zero, so I wouldn't know where to look, but any suggestions at all would absolutely be appreciated. Thanks!
Second, and I have no idea where this could be coming from - I'm using an Xbox One controller plugged in with FGEUX. Whenever I am testing my game, my character will move back and forth with no issues, but if I am holding right, then jump, my character will land and not resume heading right until I let go and then press right again. Checked input with many other NES games just to make sure it wasn't a weird input issue with the controller and the emulator, and all of those work without issue. I can try to go back through and watch the tutorial again to see if I missed something super tiny, but I didn't see anything, so I wasn't sure if there was something else I should be aware of, or if I'm just missing something super small in my input scripts.
Decided to continue on so I don't get stonewalled, and now I'm running into a new issue. I made some one-way blocks, but I can't jump through them. Wait, what? So, I actually CAN jump through them, but only if I hold the A button to jump, whereupon I hit the top collision of the brick which sends me back down, but holding A makes him jump again, and it will absolutely jump through during the second bounce. Weird. Any ideas at all? My coding ability is basically zero, so I wouldn't know where to look, but any suggestions at all would absolutely be appreciated. Thanks!