mouse spirit
Well-known member
I love it already.I would totally play it.
dale_coop said:Wow... awesome work, CurrerCross.
300ko of PCM data!
The diagonal scrolling here isn't scrolling in the same vein as games like SMB3 or Kirby's Adventure. The same goes for all scrolling in this game. This game only updates the position of the PPU window. It doesn't update the nametable, collision table, or attribute table as it scrolls like most scrolling games do. Thus, the graphics can only wrap-around. For a game like this that's optimal, as it's an infinite runner type game that only needs to repeat the same screen over and over. But for a scrolling platformer or the like this will not get you far.I'm interested in this diagonal scrolling. Can you share how you did it? Could you place an object on the foreground, or does everything have to scroll?
Thanks!
Thanks, this was a fun one to work on. And to each his own. Battletoads is one of my favorite NES games despite it's sometimes questionable design choices, and I actually enjoy the turbo tunnel. I thought the concept would work nicely as a more of an arcade experience, like an endless runner. Though this was really more just an experimental outlet to test some new stuff out, namely sample playback.Parallax scrolling and 7bit voice samples. Gotta say, quite technical marvels you've done there.
Though can't say game revolving around Battle Toads turbo tunnel is my idea of a good time,
thankfully there aren't those long gap jumps which made players scream in frustration when
game showed that player should have made it but didn't because he missed the jumping platform.