WolfMerrik
New member
I was curious about removing the sprite depth and changing to use flicker as I am making a side-scroller, and having depth really is not needed. These changes are made to HandleUpdateObjects (as far as I can tell, this is all that need to be changed), and the changes are all very well documented in the comments of the code (thank you so much).
What I am most curious about all of this is; could it be made so that I can create my own copy of this, and have it be included in the project settings?
Much like how I handle choosing my scripts for how Bounds are handled, How Player Death is handled, etc, can this be loaded as a script, or does this need to be changed and then revised for future projects that don't want to use this rendering order? Having the ability to make multiple scripts for how Objects are rendered/updated would be pretty great, so if this is NOT possible, I would like to know to add it as a suggestion.
Again, thank you so much for having the code for this be so well commented, I really appreciate that, especially having so little experience at even looking at ASM.
Thanks,
Wolf
What I am most curious about all of this is; could it be made so that I can create my own copy of this, and have it be included in the project settings?
Much like how I handle choosing my scripts for how Bounds are handled, How Player Death is handled, etc, can this be loaded as a script, or does this need to be changed and then revised for future projects that don't want to use this rendering order? Having the ability to make multiple scripts for how Objects are rendered/updated would be pretty great, so if this is NOT possible, I would like to know to add it as a suggestion.
Again, thank you so much for having the code for this be so well commented, I really appreciate that, especially having so little experience at even looking at ASM.
Thanks,
Wolf