On the topic of projectiles, I'm experiencing some strange things with trying to have two different kind. Here's a summary:
So I am going through the most recent tutorial video.
The blue monster is shooting the correct projectile.
The orange monster is the "stone" type from the tutorial.
I modified the ShootAtPlayer script to allow for a different projectile in slot 09.
The monster seems to be shooting multiple sprites on top of eachother and it is causing the game slow down significantly.
It is also using the wrong palette, seemingly the player palette, when I've assigned the same palette that the monster itself is using.
I attempted to change the palette, thinking that there were too many palettes attempting to load, but this did not fix the issue.
Everything about the projectiles, both for shooting forward and at the player, are exactly as followed from the tutorial.
In the tutorial, I did not see a screen that included both the moving/shooting forward monster and the stone/shooting at player monster.
Another thing to note is that when the player dies on this screen, instead of the death animation taking place where it should, the player is teleported to the upper left corner, the animation plays, and the game DOES NOT reset, as it should.
Any thoughts?