Hello.
I've been programming computers of and on since 1964 when I had the opportunity in high school to go to U of Chicago and take a courses in Fortran on IBM 360 mainframe.
The day BEFORE my first son was born, in 1985 I bought him a NES. Of course I had to beat Zelda and Super Mario Bros while waiting for him to be old enough to play.
I learn best with books. With tutorials I have to pause them and repeat sections too often. I also like and overview, what are "assets" what are the steps to create one? What are all the necessary components for a platform game? What are all the configurations that need to happen before you can export it? First and overview, then separate sections on how to make an example each component, and later the lists of all the variations that can be done on each component. I've Googled and I've searched these forums, and it appears that the video tutorials are the only thing I can find. Probably the same material in the tutorials but written with pictures. @dale_coop Do you know of anything written that documents any of this? Anything like the books on 8bitworkshop.com IDE?
Thanks.
I've been programming computers of and on since 1964 when I had the opportunity in high school to go to U of Chicago and take a courses in Fortran on IBM 360 mainframe.
The day BEFORE my first son was born, in 1985 I bought him a NES. Of course I had to beat Zelda and Super Mario Bros while waiting for him to be old enough to play.
I learn best with books. With tutorials I have to pause them and repeat sections too often. I also like and overview, what are "assets" what are the steps to create one? What are all the necessary components for a platform game? What are all the configurations that need to happen before you can export it? First and overview, then separate sections on how to make an example each component, and later the lists of all the variations that can be done on each component. I've Googled and I've searched these forums, and it appears that the video tutorials are the only thing I can find. Probably the same material in the tutorials but written with pictures. @dale_coop Do you know of anything written that documents any of this? Anything like the books on 8bitworkshop.com IDE?
Thanks.