So other then the colour change for the boxes and text, there has been a fair bit of work done under the hood.
Past builds only had Monsters attack if they were attacked first, and if they were still alive. Now they all attack each round (If they're still alive), and they attack between character attacks, or go first/last and so on. The monster attack order is semi random, with the character attacks being based on their speed. Monsters attack speed is semi random with their speed stat being a random number from X to Y at the start of the fight. Each monster in the game will have a different range, but this will allow better turn base fighting that does change threw out the game.
Damage done and dealt is now based on my attack and defence equations, same with characters and monsters now missing based on stats!
Since the NES uses 1byte math and tables by default, I was only able to get 255 max HP/MP and damage. Never mind all stats would cap at 255 before rolling back to 0. So I got to learn how to do 2byte tables! Which max things out at 65,025. Already set the caps to damage, and how high character HP/MP can go.
To answer the questions on why I'm only showing one monster.... What, am I suppose to show everything upfront? ^_~