jorotroid
Member
I have a solution to this already, but because the problem confuses me (especially if no one else has had this problem), I thought I would post it here to see if anyone had any insight.
So in the Platformer module, when ever I move the player to the edge of an screen while in the Underworld instead of going to the next screen in the Underworld the player will go to the corresponding screen in the Overworld. I did not have this issue with the Adventure module, so I looked to see what was different in the bounds scripts. I found in the sections for updateScreenRight, updateScreenLeft, updateScreenBottom, and updateScreenTop there were these to lines of code in the Platformer module, but not the Adventure module
Commenting these lines out solves the problem, but I am left to wonder if there was something that I wasn't doing correctly with the Platformer module. Any one have any thoughts?
So in the Platformer module, when ever I move the player to the edge of an screen while in the Underworld instead of going to the next screen in the Underworld the player will go to the corresponding screen in the Overworld. I did not have this issue with the Adventure module, so I looked to see what was different in the bounds scripts. I found in the sections for updateScreenRight, updateScreenLeft, updateScreenBottom, and updateScreenTop there were these to lines of code in the Platformer module, but not the Adventure module
Code:
LDA #%00000001
STA update_screen_details ;; load from map 1
Commenting these lines out solves the problem, but I am left to wonder if there was something that I wasn't doing correctly with the Platformer module. Any one have any thoughts?