tornotlukin
Member
Dale, thanks for your all your help with debuging code and being a living manual for NESMaker.
dale_coop said:In the case of the Original Post, I think tornotlukin made a special cutscene AutoText tile type. That he will use, only on screens that he wants to be a cutscene screen.
But there are a lot of ways to do that (personally, I used a screen flag... for example, for me, if the screen has the "hide hud" set, it's a cutscene screen).
BentPawGames said:Perhaps dumb question, but how does the code check for/know that the screen you are on is a cutscene screen?