Gregg Richardson
Member
Hi, I am working on a adventure game and it is very slow progress. My player character is 24 pixel height. When my character walk up and stop by a stone wall, it looks like my character standing against the stone wall and It look prefect. Top wall using 1-solid setting. When my character walk down until stop by another stone wall, it looks like my character standing by one tile away from a stone wall. I tried top of bottom wall as 0-Walkable setting, it look like my character walking on top of the walls. I don't like this. I tried 2-Walk behind setting on top of bottom wall, I don't want my character disappeared when it touch top of the bottom walls. So I need help on the script, that allowed the character and monsters walkable to the tiles, but keep the tiles on top of them. (Character and monster's 16 out of 24 pixel hidden behind a wall) So it look like they are closer to behind a wall but still see their heads. (8 out of 24 pixel showing) I am sure I seen that from Crystalis. If the script is too complex coding, I can set bottom of the wall 1 solid setting and move on. Thanks.