Scythe&GenGames
New member
Here's something I'll have to program right or use scripts - in Sonic 1 Dr. Ivo "Eggman" Robotnik flies away when he's defeated, can it be done in NESMaker with a similar way of making Emerald fly away when defeated? it's like this gif here - I know in most games once a boss is defeated they leave the screen and rebattle the player in another way to stop them.
Plus also to make the boss fly in one path like Sonic 1 Wrecking ball Eggman he goes left to right swinging that ball around it's certain scripts or something as I'm not sure. I'll have to play around with the AI for flying bosses.
P.S I'm not MAKING A CHEAP SONIC 1 NES RIP OFF, I'm just needing to use most game elements to have my bosses leave the screen and not vanish in thin air.
Plus also to make the boss fly in one path like Sonic 1 Wrecking ball Eggman he goes left to right swinging that ball around it's certain scripts or something as I'm not sure. I'll have to play around with the AI for flying bosses.
P.S I'm not MAKING A CHEAP SONIC 1 NES RIP OFF, I'm just needing to use most game elements to have my bosses leave the screen and not vanish in thin air.