SerafukuSoftware
New member
My first NESMaker Game/Demo is finally "complete". By all means it's not perfect by a long shot. But I've fixed and added a few things since the last W.I.P update which were bought to my attention by fellow members. So I present to you all version 1.0B of Spacepunk'd! I'm happy with how it's turned out despite a few things, especially with the graphics which are currently some of my best work.
Link:
https://drive.google.com/open?id=1plRrilQ6Qw8qzX9k2vR7tayJVETye6C3
Things I've added:
- I've redrawn the title screen, giving "Spacechan" a bit more personality and detail (I still haven't come up with a proper name for her, anyone got any ideas?)
- Fixed most if not all of the issues with the boundaries and solid objects. Player shouldn't be able to go out-of-bounds by accident.
- Made some minor level changes and graphical edits.
- Increased the invincibility frames of the player (which I think also affects the Punks as well) to allow more of a chance to get out of a sticky situation.
- The Punks are a bit more varied, they walk in patterns akin to the enemies in Super Mario Bros. They're less prone to getting stuck in random spots but they still occasionally glitch out.
- Fixed up the boss area, added a bystander and heart and changed the boss' movements.
- Added a Win Screen with some nice art.
Thing still present since the last W.I.P:
- The dreaded slowdown still exists and that's just something I can't really fix (unless I get rid of enemies), that's just the NES coping with the large sprites.
- Triggers are still quite buggy but work. They still cause graphic errors when walking back into a screen you've already passed. Plus with the Boss at the end, if you go back to the previous screen
and return, the Boss disappears making the game unbeatable, so you'll need to reset the game xD That's my fault and I do apologise for that game breaking bug which I hope to fix in the future.
- Still no proper music and sfx
That's about it really
After the competition's over I'm gonna be taking a bit of a break and work on some other NES/Famicom related projects. But I will defs come back to this game after I've learnt a bit more ins and outs of NESMaker. I do plan on adding better game-mechanics, improving some of the character animations and actually add some proper music and sfx. This was mostly just an experiment for me, it's only just the beginning for what other games I have in mind for the future. ;D
I hope you all enjoy this little update, as always feedback is greatly appreciated and I'm open to suggestions.
I wish everyone all the best of luck with the competition and I'm looking forward to seeing the results!
I'd like to give a special shoutout to Bucket Mouse & Dale_Coop for Programming Assistance and to Cuttercross & Mugi for Game Ideas and Artistic Inspiration. Also Thank you to everyone who provided feedback with the last W.I.P.
Cheers!
Link:
https://drive.google.com/open?id=1plRrilQ6Qw8qzX9k2vR7tayJVETye6C3
Things I've added:
- I've redrawn the title screen, giving "Spacechan" a bit more personality and detail (I still haven't come up with a proper name for her, anyone got any ideas?)
- Fixed most if not all of the issues with the boundaries and solid objects. Player shouldn't be able to go out-of-bounds by accident.
- Made some minor level changes and graphical edits.
- Increased the invincibility frames of the player (which I think also affects the Punks as well) to allow more of a chance to get out of a sticky situation.
- The Punks are a bit more varied, they walk in patterns akin to the enemies in Super Mario Bros. They're less prone to getting stuck in random spots but they still occasionally glitch out.
- Fixed up the boss area, added a bystander and heart and changed the boss' movements.
- Added a Win Screen with some nice art.
Thing still present since the last W.I.P:
- The dreaded slowdown still exists and that's just something I can't really fix (unless I get rid of enemies), that's just the NES coping with the large sprites.
- Triggers are still quite buggy but work. They still cause graphic errors when walking back into a screen you've already passed. Plus with the Boss at the end, if you go back to the previous screen
and return, the Boss disappears making the game unbeatable, so you'll need to reset the game xD That's my fault and I do apologise for that game breaking bug which I hope to fix in the future.
- Still no proper music and sfx
That's about it really
After the competition's over I'm gonna be taking a bit of a break and work on some other NES/Famicom related projects. But I will defs come back to this game after I've learnt a bit more ins and outs of NESMaker. I do plan on adding better game-mechanics, improving some of the character animations and actually add some proper music and sfx. This was mostly just an experiment for me, it's only just the beginning for what other games I have in mind for the future. ;D
I hope you all enjoy this little update, as always feedback is greatly appreciated and I'm open to suggestions.
I wish everyone all the best of luck with the competition and I'm looking forward to seeing the results!
I'd like to give a special shoutout to Bucket Mouse & Dale_Coop for Programming Assistance and to Cuttercross & Mugi for Game Ideas and Artistic Inspiration. Also Thank you to everyone who provided feedback with the last W.I.P.
Cheers!