Right so that part is already there. Where would I go to find what GameStates 3-7 are? There is only Main Game, Start Screen, Win Screen, I must've missed that part of the tutorial. Does this affect the part of the code where the player loses a life and is sent to the Game Over Screen ? To my understanding I have to go into the Handle Player Hurt scripts and route a warp to the x,y, position of my Game Over Screen. I read through some old threads dealing with this pretty in depth and I'm gonna try some stuff out. I want my Game Over Screen to come up when the player loses a life, and I want it to restart the game unless he has a count of lives more than ZERO that a death sends him back to the beginning of that level. (As long as the continue button is pressed). I want to include a timer (not visible) so when the continue button is not pressed it hard cycles to the beginning of the game. A step-by step on setting that up without having to scrub through everything else would be really helpful. I know the easier the GUI becomes the less programming space there is, but it's my own opinion this set of script logic is really common and it could be sort of kit-ted out a bit to make it easier to make some games. NESMaker in the future could have insertable MODs that control the level of script. So that a 6th grade class could download the NESmaker software with kit-ted out controls that make it super easy to snap together a game, and a college class can download a NESMaker that requires a lot of coding. I know it sounds like I'm whining, but I still think it would be really cool. it'd be like NESMaker Level 1, Level 2, Level 3.