Something that you would be useful would be to have the "Bounding Box" related to the "Action Steps", in the tool NESMaker ?
Then, when the player is jumping or when he's lying on the floor or rolling like a ball or... the Player's colissions could be differents? (avoid ennemy's projectiles, access som places he couldn't before,...)
I don't know if it's possible to make in the tool, or in the engine (it should take too much space, maybe?).
Then, when the player is jumping or when he's lying on the floor or rolling like a ball or... the Player's colissions could be differents? (avoid ennemy's projectiles, access som places he couldn't before,...)
I don't know if it's possible to make in the tool, or in the engine (it should take too much space, maybe?).