Now this is actually one genre I've seen people to yet tackle on.
I'd like to hear some opinions, how feasible it would be to make an actual RPG with NES maker "Such as Final Fantasy 1-3 or Dragon Quest 1-4" and how much work you'd think it would take to make in total?
Knowing the engine, it'd be much easier to make a Zelda clone if anything "Since it pretty much was made one in mind" but it should also present us an opportunity to make a good old turn based RPG as well. What are your thoughts on the matter and how would you approach it with current tool available?
Slowly plugging away at making an RPG with NESMaker. But there's a few issues with making one since NESMaker isn't setup for a few things (I go into things in more detail of my main form
HERE )
I'm on the third version of fighting system, and it's still not done. Health, attacks/damage, dogging are all working and monster AI works. But the current things I need to get done is items (inside/outside of battle), magic (inside/outside of battle), and monster skills that can posion, turn to stone and such.
One issue I had that I solved recently was the Health, Damage, Stats, and XP. Since NESMaker and the NES uses 1byte math, the most you can have for anything is 255. Redoing everything for a 2byte system allows for things to go up to a little over 65,000.
Next issue is Map banking. I'm still working on this one, but NESMaker doesn't go past the two maps (Overworld / Underworld). There is the setting to let you pick which map bank to use, but the system doesn't use it. With a proper JRPG the over world and dungeons need more map space then what's allowed by default. I've semi been working on this issue with custom warp code so you can go from one of the maps from NESMaker to an extra map but there's issues
1: Doesn't warp to the 3rd map and fezzes the game.
2: Takes you to the map, but graphics don't load right. (Going to a different part of third map and then back fixes issue, so thinking it's a memory issue.
3: Warp to a different part of the map.
Never mind there are other layered issues with everything I've said so far.
The last thing that's on my list of things that need to be done, is "Saving" the game. Since JRPG games tend to be on the longer side, and you want to let people save the game and comeback or save before they go to fight a boss I need to figure out how to save the character position, items, equipment, xp, gold, and a way to save all the flags that have been triggered (Pass bosses killed, special items and such).
Like
@PasseGaming said, I might release things later. But I still have a crap ton of work to do. Never mind I wouldn't be able to offer support for the most part. I already have a job.
Since everything custom code that's outside of NESMaker's GUI, coding skills are needed to change things. And making a manual for people fallow along with to muse for their game(s) would be a project by its self.