vasge_
New member
Hello hello!
As I've said on my intro post, I've been making a game based on some of my NES favorites such as Castlevania 3, Zelda 2, etc.
I'm using the Scrolling Platformer module to build it! I initially had a big open world in mind, but for now I've decided to just design a simple temple level to test the waters. I guess it's better not to be too ambitious with this type of stuff, especially as this is basically the first game I've ever designed.
Anyhow, a bit of backstory: I've designed this character and accompanying illustration as part of a character design contest:
From the get go I already envisioned her in a side scrolling, action adventure game (as you can see on her concept sheet). After that, I made a basic mockup of what an NES game with these characters would look like:
The next step was to adapt her into an NES compatible sprite, so I started drawing out some basic movement animations:
I was pretty happy with the results, so I started developing! I re-drew her animation frames once again on the pixel editor, cropping out a bunch of frames and editing them slightly to save some space. Then, I made a few screens based on my illustration.
So far, this is what I got! Feedback is much appreciated
[media]https://www.youtube.com/watch?v=678ZukpZGcM[/media]
As I've said on my intro post, I've been making a game based on some of my NES favorites such as Castlevania 3, Zelda 2, etc.
I'm using the Scrolling Platformer module to build it! I initially had a big open world in mind, but for now I've decided to just design a simple temple level to test the waters. I guess it's better not to be too ambitious with this type of stuff, especially as this is basically the first game I've ever designed.
Anyhow, a bit of backstory: I've designed this character and accompanying illustration as part of a character design contest:
From the get go I already envisioned her in a side scrolling, action adventure game (as you can see on her concept sheet). After that, I made a basic mockup of what an NES game with these characters would look like:
The next step was to adapt her into an NES compatible sprite, so I started drawing out some basic movement animations:
I was pretty happy with the results, so I started developing! I re-drew her animation frames once again on the pixel editor, cropping out a bunch of frames and editing them slightly to save some space. Then, I made a few screens based on my illustration.
So far, this is what I got! Feedback is much appreciated
[media]https://www.youtube.com/watch?v=678ZukpZGcM[/media]