LDA #$00
STA newGameState
LDA warpMap
STA currentMap
CLC
ADC #$01
STA temp
GoToScreen warpToScreen, temp, #$02
;LDA #$00
;STA playerToSpawn
;LDX player1_object
;DeactivateCurrentObject
;LDA #$01
;STA loadObjectFlag
LDA mapPosX
STA newX
LDA mapPosY
STA newY
Electric cat said:This doesn't seem to yield the same results in the scrolling platformer with scrolling taken off. I used the same code set the warps and it shoots me to random screens
Any idea?
dale_coop said:Your Warp Out X,Y are correct on your screen? Same question for Warp In X,Y on your destination screen?