SuperNatetendo
New member
Not quite asking for exact code, but for this byte-off I want to try to make a wave based game where enemies spawn until a pre-determined amount are destroyed and/or the timer runs down. Some examples of this in games would be Curses & Chaos or Wild Guns.
I'm trying to think of what path to take code wise for this as well as keeping in consideration the limits of # of objects on-screen.
I'm trying to think of what path to take code wise for this as well as keeping in consideration the limits of # of objects on-screen.