Flea Game and some help needed (demo)

Dirk

Member
You are welcome :)
Sadly I can't afford the deluxe version at the moment. I would have loved the 3D print.
 

wallmasterr

Active member
Im trying to add a dash to the game looked around the forum a bit and got the basics of holding a direction and pressing b to trigger animation/sound

Code:
LDX player1_object

;;And add a code at the beginning of the script In input editor with fiest button as held then this checks if other buttons 

	LDA gamepad
;;AND #%00010000		;; if UP is pressed
;;AND #%00000001		;; if A is pressed
   AND #%00000010		;; if B is pressed
    BNE +
    RTS			;; if not, stop the script

+

STA Object_h_speed_hi,x
StartMoving player1_object, MOVE_LEFT
FaceDirection player1_object, FACE_LEFT
ChangeObjectState #$05, #$02  ;;set player state to dash ie state #$05
PlaySound #sfx_jump
	
RTS
I copied the line
"STA Object_h_speed_hi,x" from this thread http://nesmakers.com/viewtopic.php?f=23&t=869&p=17934&hilit=dash#p17934
I have a left and a right version of this script attached in the input editor with hold on left and right and it almost seems to kinda work when i pres left and b but shoots of to the right and dose nothing then i press right.

Heres a test of just the input and animation working.
[media]https://twitter.com/i/status/1246489384322547721[/media]

I want the in air or anywhere dash to trigger when u hold/press a direction and press b and propel character in a direction locking out other control for x amount of time(will balance later).

Any help would be appreciated. Thanks

The other thing i wana get implemented this week is bg tiles that break /dissaprear when u stand on them, was gona edit the collection script and see how that goes, any tips on this or threads i should look at ?
 

wallmasterr

Active member
My friend just helped me figure out how nes emulators work on Dreamcast. Im using nesterDC with a mapper 2 version of flea and its running on a Dreamcast now :)
I know I lied about the Nintendo PlayStation version but this is actually real :)

Oh ye i didn't post the Nintendo PlayStation thing here, here it is , it was an april fools prank.
[media]https://www.youtube.com/watch?v=W8QF18Y3KYk&t=[/media]
 

wallmasterr

Active member
Dirk said:
How did you make the Nintendo Playstation? Or did you buy a replica?
I made it based on photos from the Ben heck tear down video. Lazer cut wood, then glued sprayed and sanded.
 

Dirk

Member
Very cool. I "knew" it wasn't a real one, but it looked very authentic! Did you make it just for the video or did you want to have a replica anyways?
 

wallmasterr

Active member
I started making it when ben heck did the tear down , was gona make it a big raspberry pie case for retro pie, never got round to finishing it till the auction and april fools opertunity came around.
 

wallmasterr

Active member
I just got breakable platforms working :D mixed the collect for score script and ladder. Theresa a bug whereif u hut the side it just disappears that i wana fix but will just design around that for the first few levels.
https://twitter.com/Wallmasterr/status/1248903212335271936

Code:
;;blanknot sure what this dose
	CPX player1_object

	LDA #$01
	STA tileCollisionFlag
	
	LDA #%00000010
	STA tile_solidity
	
;;;change collision type and tile showing

	ChangeTileAtCollision #11, #$08 ;;Add breaktile change
	;;would like to add a delay or wait then change to bg..
	ChangeTileAtCollision #11, #$00;; change to 
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; not sure what this dose
	TXA
	STA tempx	

	PlaySound #SND_ALLY_PICKUP ;play sound

	LDX tempx
	
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
 

Dirk

Member
Ohh, very nice! I am just about to start drawing disappearing tiles so your timing is impeccable!


Theresa a bug

In honor of your typo I'm going to call one bug in my game Theresa :)
 

Dirk

Member
wallmasterr said:
Lol I'm honored. Cool. If you find a better way to do it than me pleas share :)

Always at your service! Yes, I will if I manage to improve it I'll share it.

Just as I wanted to post a question if the cake was red inside you cut it open :)

I love the cake! Really great! Happy Easter to you too!
 

wallmasterr

Active member
Has anyone here had experience with lenticular holograph printing? Iv got an idea for making animated screenshots on the back of the flea box... Iv ordered the bits just waiting to test
 

wallmasterr

Active member
starting to get the lenticular animated screenshot tests to work :D
https://twitter.com/Wallmasterr/status/1253414053550059522
 

wallmasterr

Active member
Thanks , im still just testing but it would only be for the special edition i think. that lenticular sheets are quite expensive.
 

Dirk

Member
Someone pulled it off, but I can't find the thread anymore or remember the name of the game.
Normal check points are already implemented in NESmaker.
 
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