JamesNES
Well-known member
Totally good advice, I can try everything I can think of to crash the thing and be fine, then give it to someone else for 30 seconds and the game's locked up!
Over the last week I went back and fixed all the stuff I'd broken, made it actually testable for more than one level at a time. Did some testing and fixed some bugs. Best one was the game warping to the title screen when you try and throw a ball. Somehow an RTS went missing from the bottom of the ball throwing button script.
My partner had an idea for a game where you got to steal carrots from rabbits so I worked on that too, got it down pretty good. The rabbits have proper line of sight, blocked by solids and run at you if you get into one of the horizontal or vertical axes. They keep running straight until they hit a solid and then reset. Getting the line of sight to feel right was really fiddly.
I had it so they only chase you if you walk in front of them, but that was too easy. Then I had it so that they change direction and follow you if you stay in their line of sight so you had to be fast, but that was too hard. So I think this is a good middle ground.
And they don't see you if you hide in the bushes! PVP collisions are turned off for this one as I couldn't think of a way that would work well.
Over the last week I went back and fixed all the stuff I'd broken, made it actually testable for more than one level at a time. Did some testing and fixed some bugs. Best one was the game warping to the title screen when you try and throw a ball. Somehow an RTS went missing from the bottom of the ball throwing button script.
My partner had an idea for a game where you got to steal carrots from rabbits so I worked on that too, got it down pretty good. The rabbits have proper line of sight, blocked by solids and run at you if you get into one of the horizontal or vertical axes. They keep running straight until they hit a solid and then reset. Getting the line of sight to feel right was really fiddly.
I had it so they only chase you if you walk in front of them, but that was too easy. Then I had it so that they change direction and follow you if you stay in their line of sight so you had to be fast, but that was too hard. So I think this is a good middle ground.
And they don't see you if you hide in the bushes! PVP collisions are turned off for this one as I couldn't think of a way that would work well.