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5kids2feed
reacted to
dale_coop's post
in the thread
[4.5.9] Fix for the glitch tiles after a warp from an 8x8 screen
with
Love
.
Here’s another way to fix that infamous glitch that happens when you warp from a screen using 8x8 pixel tiles to a regular 16x16 pixel...
35 minutes ago
Luxnolucas
reacted to
Lavenstar's post
in the thread
[Flow - The Tidal Whispers] Development Thread
with
Like
.
Update #5 Hi everyone! We’re back with another update, and we’ve got lots of exciting progress to share — technical, visual...
Today at 7:02 AM
C
cjkovach77
replied to the thread
[4.5.9] Sprite Layering, or adding extra colors to your objects.
.
Hi SciNEStist: Great tutorial! I have a question. Do you think it's possible/practical, based on your experience with NesMaker, to...
Yesterday at 5:23 PM
Francois Brodeur
reacted to
mileco's post
in the thread
Enemy object change direction LR plat 4.5.9
with
Like
.
Gotta have a look when I'm home. Right now I don't remember hahaha. I!ll tell you as soon as I know. Thanks so much!
Yesterday at 2:36 PM
mileco
replied to the thread
Enemy object change direction LR plat 4.5.9
.
Gotta have a look when I'm home. Right now I don't remember hahaha. I!ll tell you as soon as I know. Thanks so much!
Yesterday at 2:33 PM
Francois Brodeur
replied to the thread
Enemy object change direction LR plat 4.5.9
.
What is the "Object_type" of the enemy ? What is the "action step" of the enemy that make him move right ? Do you know if the "Object...
Yesterday at 1:58 PM
mileco
reacted to
dale_coop's post
in the thread
[4.5.9] Fix for the glitch tiles after a warp from an 8x8 screen
with
Like
.
Yes, exactly.
Tuesday at 2:07 PM
dale_coop
replied to the thread
[4.5.9] Fix for the glitch tiles after a warp from an 8x8 screen
.
Yes, exactly.
Tuesday at 10:58 AM
mileco
replied to the thread
[4.5.9] Fix for the glitch tiles after a warp from an 8x8 screen
.
New start game, go to continue and the macro?
Tuesday at 10:33 AM
dale_coop
replied to the thread
[4.5.9] Fix for the glitch tiles after a warp from an 8x8 screen
.
The same scripts that I note in my original post.
Tuesday at 10:30 AM
mileco
replied to the thread
[4.5.9] Fix for the glitch tiles after a warp from an 8x8 screen
.
In my case, I use an invisible monster with a timer and at the end of the timer the game warps to another screen. Which script should I...
Tuesday at 10:19 AM
mileco
reacted to
dale_coop's post
in the thread
[4.5.9] Fix for the glitch tiles after a warp from an 8x8 screen
with
Like
.
It should work for all the modules. But that fix is very specific to that tile glitch (the one where small square background tiles are...
Tuesday at 10:16 AM
Bucket Mouse
reacted to
Lavenstar's post
in the thread
[Flow - The Tidal Whispers] Development Thread
with
Like
.
Update #5 (MORE) 🧠 Dramatic Platformer… For Real. We always said this game was a “Dramatic Platformer”, and now, it’s finally starting...
Tuesday at 8:50 AM
dale_coop
replied to the thread
[Flow - The Tidal Whispers] Development Thread
.
@Lavenstar fantastic work!!! it's trully impressive
Tuesday at 7:41 AM
dale_coop
reacted to
Lavenstar's post
in the thread
[Flow - The Tidal Whispers] Development Thread
with
Love
.
Update #5 Hi everyone! We’re back with another update, and we’ve got lots of exciting progress to share — technical, visual...
Tuesday at 7:40 AM
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