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Latest activity
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TinkerTopia
reacted to
Para's post
in the thread
Pixelart app for iPAD
with
Like
.
I used to use a program years ago on my phone called Dottable. It was decent for what I needed, but haven't used it in years, or on an...
Yesterday at 1:25 AM
TinkerTopia
reacted to
kosstix's post
in the thread
Pixelart app for iPAD
with
Like
.
Colleagues, does anyone here use iPAD for drawing graphics? I have one with the pencil and going to try myself. Maybe you can suggests...
Yesterday at 1:25 AM
TinkerTopia
reacted to
Imogia's post
in the thread
8-Bit Assets: Pixel Art Packs
with
Like
.
Hello there, When I want to take a break from NesMaker, waiting for my hair to grow back after trying to dive into assembly lol, I do...
Thursday at 11:55 PM
TinkerTopia
reacted to
Imogia's post
in the thread
8-Bit Assets: Pixel Art Packs
with
Like
.
Hello retro devs! Here is another batch of pixel art monsters to freely use in your NesMaker games! Same process here I adapted some CC0...
Thursday at 11:55 PM
W
wBronze
replied to the thread
Help on multiple warps per screen?
.
For me - No scrolling to worry about in this game title (it’s using adventure base) and most of the game so far occurs on just a small...
Thursday at 6:00 PM
GermanGarageGames
replied to the thread
Help on multiple warps per screen?
.
We just tested our theory and just like you mentioned ..it works fine with high / low positions. Can't help you with your question...
Thursday at 5:43 PM
dale_coop
replied to the thread
Christmas Crisis 2 - Development Thread
.
@GermanGarageGames about the glitch UP + JUMP... could it be just because you haven't set correctly the warp in x,y coords on the...
Thursday at 3:43 PM
GermanGarageGames
replied to the thread
Christmas Crisis 2 - Development Thread
.
Bremen area
Thursday at 3:11 PM
Peter Schmitz
replied to the thread
Christmas Crisis 2 - Development Thread
.
have to check this one out - where from Germany are you from?
Thursday at 2:24 PM
Peter Schmitz
reacted to
GermanGarageGames's post
in the thread
Christmas Crisis 2 - Development Thread
with
Like
.
Update : We got a working prototype ( Still room for improvement ) but you can play the game from start to finish. We got 1 glitch...
Thursday at 2:22 PM
Peter Schmitz
reacted to
NightMusic's post
in the thread
(4.5.9) Creating a Shop Screen with Tiles ("Zelda" type Shop Screen)
with
Like
.
Hello! The following is how I create Shops in my games: 1st Follow the following tutorial ...
Thursday at 2:17 PM
W
wBronze
replied to the thread
Help on multiple warps per screen?
.
I have implemented everything required to get this working (and it works). But my level designs are different and my warp tiles are at...
Thursday at 2:01 PM
CalFlyheight
posted the thread
4.5.9 metrovania custom bounding box/collisions for standing on solid
in
Ask For Help
.
Ok so, my player object is 32x32 quite large but necessary. I'm about to dive into adjusting collision data for him because of the size...
Thursday at 12:16 PM
GermanGarageGames
replied to the thread
Help on multiple warps per screen?
.
We are no experts but we could use this code for the factory level in CC2. So this is how we think this code should be used ( more...
Thursday at 12:00 PM
W
wBronze
replied to the thread
Help on multiple warps per screen?
.
When you said "Then this is the new warp tile script:" I was wondering what this overwrites or where this code should be pasted in at...
Thursday at 2:53 AM
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