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B
bitterbatteries
replied to the thread
Using NES Controllers on PC
.
if you want to rotate tiles, you're going to have to do it by hand, i personally take my sprites into Pixilart/com and use the rotate...
Yesterday at 9:13 PM
M
mingus.
replied to the thread
Multiple Unlockable Weapons Questions (Adventure Base Module)
.
I tried to do a bit more investigation on this. Could the issue possibly be that the game objects for both attacks use the same "player...
Yesterday at 6:45 PM
S
ShaklefordRusty
replied to the thread
Cant jump when on top of Jump Through Platforms (4.5.9 LR Platformer Module) SOLVED
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Sorry for the late response, but I did eventually figure it out... I was using the "jump" script from inputs instead of using the...
Tuesday at 11:17 PM
claydragon44
replied to the thread
Star Retrievers Official Demo is online!
.
Done here, on my website and Youtube, can't do nothing about it on the facebook NESmaker group unless I erase both of the posts there...
Tuesday at 8:16 PM
M
mingus.
replied to the thread
Multiple Unlockable Weapons Questions (Adventure Base Module)
.
Do I replace a section of my code with this, or do I put it before what I already have? I have this so far:
Tuesday at 1:25 PM
dale_coop
replied to the thread
Cant jump when on top of Jump Through Platforms (4.5.9 LR Platformer Module) SOLVED
.
From any place of the platform? or maybe the player can jump when on left or right side of it? Any video or GIF of the issue? The...
Tuesday at 9:21 AM
dale_coop
reacted to
kastar's post
in the thread
NEShim 1.0
with
Like
.
i published 1.0.6 with the change you guy asked for and a few other QOL things...
Tuesday at 9:13 AM
dale_coop
reacted to
kastar's post
in the thread
NEShim 1.0
with
Like
.
just released 1.0.7 with some code cleanup and a logo screen. this should be the last version for a while unless there's new enhancement...
Tuesday at 9:13 AM
dale_coop
reacted to
JYar's post
in the thread
Offering original 2A03 music / sfx design for your NES game (FamiTracker + FamiTone 5 or 2 compatible)
with
Like
.
Hello, NESMAKER community. I'm J.Yarmosh, a composer specializing in authentic 2A03 chip music – pulse, triangle, noise, and DPCM. I...
Tuesday at 9:12 AM
dale_coop
reacted to
Brossentia's post
in the thread
[4.5.9] Fix for enemies on screen seam colliding with player anywhere on screen
with
Like
.
Ran into an issue with doCompareBoundingBoxes_multiScreen.asm where enemies crossing the seam between screens would hurt the player as...
Tuesday at 9:12 AM
dale_coop
replied to the thread
Star Retrievers Official Demo is online!
.
Really cool. But small advice, you should remove that Nintendo logo.
Tuesday at 9:09 AM
dale_coop
reacted to
claydragon44's post
in the thread
Star Retrievers Official Demo is online!
with
Love
.
Hello Makers! Got some big news today, I have released the official demo of Star Retrievers on my brand new website. Free to play and...
Tuesday at 9:08 AM
dale_coop
reacted to
toki999's post
in the thread
Tuki & Paco Adventures Demo Released !!
with
Love
.
Hello community! We are Pixselis, an indie team based in Uruguay. We are developing Tuki & Paco Adventures, a retro-inspired 2D arcade...
Tuesday at 9:08 AM
dale_coop
replied to the thread
Tuki & Paco Adventures Demo Released !!
.
Yes! Nice, ... a buble bobble like game! <3
Tuesday at 9:08 AM
dale_coop
replied to the thread
Multiple Unlockable Weapons Questions (Adventure Base Module)
.
you need to check each it individually to know if one weapon is unlocked. For example to check if the weapon 1 is unlocked: LDA...
Tuesday at 9:06 AM
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