4.5.2-Export and run game gives blank green screen?

taerbritish

New member
Howdy,

I recently updated to 4.5.2 (full new download) and can't seem to run a game at all. I've got a test project with a couple of screens and a player, but anytime I try and run it all I get is a blank green screen in Mesen? I had version 4.1 for about a month before updating, but had no problems running a game. Images attached of what I see vs. what I expect to see at start.
snip of mesen.PNG

Expected Start Screen.PNG

It doesn't seem to make a difference whether I have "Skip Start Screen" turned on or off in project info, and I have this problem even if I start a project from scratch with one screen and just a basic tile.

I'm afraid I might have screwed something up when I updated to 4.5.2?

Not a big deal if I lose the work I've done as in this project it's strictly graphics at this point which take like ~15 minutes to rebuild.

Any help is appreciated,

Thanks,
-Brenton
 

dale_coop

Moderator
Staff member
You can NOT update a project made in 4.1.X to the new 4.5 It will not work.

The current NESmaker 4.5 comes with a totally new module, and in fact that one is almost empty. It's meant to be used for the Summer Camp: a series of tutorials to learn how to use that version, how to modify the module, the scripts, transform it to new module.
A definitive 4.5 version will be released soon, with all complete modules...

So, I suggest to install the 4.5, follow ALL the tutorials, then you can use that module you will have (by he end of the tutorials) and make a small game with your own graphics. But keep it mind, that that module is very limited (there are a few tile types, a few actions... it was just as example for the Summer Camp).

http://thenew8bitheroes.com/learn
 

taerbritish

New member
And in terms of the tutorial, this would be at the point that graphics for the background have been loaded and then converted (forget the term Joe uses) to the RGB+black in the system, palletes defined for the background in a folder as per the tutorial, and then a sprite for the character, again defined as per the tutorial.

That's as far as I've gotten in the tutorial (which I am following, just using my own graphics). I haven't made it to adding controls or anything yet, but I would at least expect the start screen to load with the graphics and not just a blank screen.
 

dale_coop

Moderator
Staff member
Oh, ok...

Make sure all the tilesets have the correct dimensions (in the case you modified them in an external editor).
All the BckCHR_xx.bmp tilesets are 128x48px
The GameObjectTiles.bmp and all the Monster_XX_XX.bmp are 128x64px
etc...
 

taerbritish

New member
Yeah, I've been copying and pasting the tiles from the external files into the blank BckCHR_xx.bmp files like the old tutorials and assigning the RGB+Black and saving over them.

I'm wondering if the issue is that I had downloaded Mesen before and the new version of nesmaker seems to be bundled with some version of Mesen and the two might be arguing with each other.

I'll try uninstalling/removing everything and starting over. Like I said, actual nesmaker work so far is ~15 minutes to reproduce.
 

mouse spirit

Well-known member
In the tutorial, joe does extra steps. You dont have to copy and paste them stuff like he did. When you start over.make sure to not mix and match any of those monster chr pics.
What i mean and i think dale was mentioning that those picture files need to be a very specific size. And the sstiles pic is a size, and the bg tile pics too.
Easy way to make sure is to open the correct chr you want from your games files in the nemaker editor, when done editing, simply save the file while working in the graphic editor. Joe does it strangly bit i think he's trying to explain it a certain way or something.
If any of this was the problem, hope it helps.
 

dale_coop

Moderator
Staff member
You need a recent version of MESEN yeah... but nesmaker comes with a recent version of it. So, if you haven't changed the settings in your "Project Settings > Emulator" it should use use the one from NESmaker.
(Check those settings, keep them all empty)

Also, as I said make sure your dimensions are corrects (for BckCHR_xx.bmp and GameObjectTiles.bmp files), if you still can't make it working at all (contact me via MP, I can check your project)
 

taerbritish

New member
It was a conflict between the two versions of Mesen I had loaded. The green screen is part of Mesen booting a rom. Uninstalled everything and reinstalled and now things are working like expected
 

kyrouac

New member
I can confirm that I had this problem as well - this set me back a day.

For me this happened if I started a project with the Empty module, so use the Tutorial Module. Somehow I missed that part of Joe's tutorial.

Is this due to the fact that the empty module is for advanced users, there will be some things to plug up before you can compile your game, because you want to define more specifically how the data structures will be defined, etc.?

Can anybody else confirm this behavior on their system?
 

ITC3

New member
I was having this problem as well, I didn't how to fix it. Thank you for sharing this, now it works for me.
 

dale_coop

Moderator
Staff member
Yeah, that version 4.5 is a beta, meant to be used with the Summer Camp tutorials.

Make sure to follow ALL those tutorials... first the "Orientation" one (that is the introduction, the Part 0)... then, you will need to follow the "Part 1"... until "Part 14".

A definitive version will come this week, with different genre modules, more complete scripts, ...
 
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