Peter Schmitz
Active member
What about using a screenflags or userbyte check that skips all the changes to make grid based walking possible? Shouldn't be that difficult, I guess
yup, my bad. that issue caused me a few headaches a while back, and it;s important for people to know that.The doHandleInputs script is not used by NESmaker (it's compiled, yes, because attached to the project int he Script Settings... but not used)
Instead it's the doHandleInputReads.asm (located in your "Subroutines" folder) that handle all the input stuffs!