4.5 Shooter: Title Screen Issues and Enemy Spawns Early No Matter What

vanderblade

Active member
I'm having issues just getting the basics in place, particularly around the transition between the title screen and the first game screen and around enemy spawns.

First, I my sprite HUD shows up on the Title screen, despite setting it as the Start screen and despite selecting Hide HUD in Screen Info.

Second, if I start the game from the title screen, I get "garbage tiles" on my first scrolling screen.

Finally, while Joe explained that enemies spawn too early if placed within the first 8 or so x positions on the second screen of a scrolling shooter, I get this issue no matter where I place the enemies and no matter on what screen I place them. They always spawn a non-collision version early before spawning the actual enemy where intended.

I followed all the tutorials, so I'm not sure what the issues are here.
 

dale_coop

Moderator
Staff member
You could use some pre-level screen (non scrolling, hide sprite, hide hud) between your Start Screen and your first level screen? That could help with your issues
 

vanderblade

Active member
I'll give that a try, Dale.

But what about the enemy spawn issue? It seems no matter where I place my enemies, they always spawn too early as sprites with no collision, and then spawn correctly where placed.
 

dale_coop

Moderator
Staff member
hummm... not sure about that.
Make sure you set the correct scripts assigned for the "Handle Drawing Sprite Hud", "Handle Camera", "Handle Physics" as shown in the tutorial video.
Or maybe there is a bug, you could ask Joe about that on FB.
 

vanderblade

Active member
I'll wait until 4.5 officially launches with the shooter module next week. If that works, then it's clear I missed something along the way, and that's on me. If not, I'll ask Joe/others. Cheers.
 

vanderblade

Active member
FYI: I did forget to update my Handle Drawing Sprite script to doDrawSprites_shooter. That fixed the enemy issue. Still getting garbage tiles after transitioning from the title screen, but I'll wait until the full release to submit anything as a bug, just in case.
 

dale_coop

Moderator
Staff member
For those garbage, you should use pre-level screens (single screen, not scrolling), if I remember well, Joe said on FB it would work as a workaround for that issue...
START SCREEN -warp-> PRE LEVEL 1 (single screen) -warp-> LEVEL 1 (screens with scrolling) -level completed-> PRE LEVEL 2 (single screen) -warp-> LEVEL 2 (screens with scrolling)
 
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