My mistake, I assumed there was still a monster shoot script in ai actions.
heres some info:
i was wondering how you would make a monster shoot a prodjectile like i see in other games made with nesmaker such as spirit impel and paws of the west, i had an idea for a boss to shoots a prodjectile in all 4 directions every so often but cant find the script to shoot prodjectiles for monsters...
www.nesmakers.com
first step will be to set the script Dale_Coop made in that thread to one of your ai action scripts:
-save the script as something like "monstershoot.asm"
-go to project settings, click "script settings" tab, go to game >AI behaviours
-pick an unused (blank one) and replace it with the monstershoot.asm
now go to the project labels tab, click action types, then re-name the SAME action that you just replaced with something you will recognize like "shoot forward"
then you create 2 monsters. 1 is the creature, and one is the drip.
as for your drip object, you would not want to set it to ignore gravity. you would also probably not want any speed at all.
also make sure that the drip destroys itself, or you will find out how bad slowdowns can get.