A monster/obstacle request 4.5.9. Metroidvanaia

tbizzle

Well-known member
It would be gnarly to get a dripping acid monster. Only way I can describe it is a drip that continually drops from a ceiling, if it hits the player it does a notch of damage. I hope I'm making sense, lmao.
 

SciNEStist

Well-known member
what you are descibing is just a monster set to face downward and shoot projectiles (droplets) in intervals. you should be able to do this with no coding
 

SciNEStist

Well-known member
My mistake, I assumed there was still a monster shoot script in ai actions.

heres some info:

first step will be to set the script Dale_Coop made in that thread to one of your ai action scripts:
-save the script as something like "monstershoot.asm"
-go to project settings, click "script settings" tab, go to game >AI behaviours
-pick an unused (blank one) and replace it with the monstershoot.asm
now go to the project labels tab, click action types, then re-name the SAME action that you just replaced with something you will recognize like "shoot forward"


then you create 2 monsters. 1 is the creature, and one is the drip.

as for your drip object, you would not want to set it to ignore gravity. you would also probably not want any speed at all.

also make sure that the drip destroys itself, or you will find out how bad slowdowns can get.
 

tbizzle

Well-known member
Right now I have only been able to use 4 of the ai action scripts in 4.5.9. , every time I try to use any ai action scripts below that it makes my game go bonkers. Someone said something about all those ai action scripts being hardwired or something.
 

SciNEStist

Well-known member
The ai action scripts are what lets us have enemies do anything other than just move around the map. Make backups, and if something goes wrong we will find a solution.
 

TolerantX

Active member
It would be gnarly to get a dripping acid monster. Only way I can describe it is a drip that continually drops from a ceiling, if it hits the player it does a notch of damage. I hope I'm making sense, lmao.
And certain action steps it has no collision ;)
 

TolerantX

Active member
Right now I have only been able to use 4 of the ai action scripts in 4.5.9. , every time I try to use any ai action scripts below that it makes my game go bonkers. Someone said something about all those ai action scripts being hardwired or something.
They're not hardcoded. But the tiles in some modules are. If you need help with ai scripts hit me up bro.
 
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