Christmas Crisis 2 - Development Thread

GermanGarageGames

New member
Hello fellow nesmakers ,
My dad and i just started working on Christmas Crisis 2.

game_014.png

In this development Thread we are going to keep track of our progress, goals and dreams.
First things first, part 2 is only possible because we got great help and support with CC 1 from mister @dale_coop ( Thanks Again )

In CC2 we are going to expand and improve on the first game.
We also want to improve our programming skills.

For example. With the help of the @baardbi youtube video's we made rain snow(balls) on our title screen.
Another baardbi youtube tutorial helped us with animated tiles.
Now we have flowing water in the sewer and blinking lights in the abandoned toy factory.

game_012.png

game_010.png



We have some goals and bugs to fix. A quick list

Bugs

- After we got the animated tiles and rain effect added to CC2, the input controls on the start and cut scene screens stopped working,
The ingame controls are still fine.


Goals
- Menu screen for : start game, music room, credits

- pause feature
- conveyor belts
- mega man blocks

-death animation
-more xmas music

Along the way a lot of stuff (hopefully) will be added to the list. We find cool stuff here at the forums all the time.
So let's get started.
 

baardbi

Well-known member
Hello fellow nesmakers ,
My dad and i just started working on Christmas Crisis 2.

View attachment 7744

In this development Thread we are going to keep track of our progress, goals and dreams.
First things first, part 2 is only possible because we got great help and support with CC 1 from mister @dale_coop ( Thanks Again )

In CC2 we are going to expand and improve on the first game.
We also want to improve our programming skills.

For example. With the help of the @baardbi youtube video's we made rain snow(balls) on our title screen.
Another baardbi youtube tutorial helped us with animated tiles.
Now we have flowing water in the sewer and blinking lights in the abandoned toy factory.

View attachment 7745

View attachment 7746



We have some goals and bugs to fix. A quick list

Bugs

- After we got the animated tiles and rain effect added to CC2, the input controls on the start and cut scene screens stopped working,
The ingame controls are still fine.


Goals
- Menu screen for : start game, music room, credits

- pause feature
- conveyor belts
- mega man blocks

-death animation
-more xmas music

Along the way a lot of stuff (hopefully) will be added to the list. We find cool stuff here at the forums all the time.
So let's get started.
Cool! Beautiful pixelart.
 

9Panzer

Well-known member
Very cool. I recieved the first one early this week. Can't wait to see what improvements you do!
 

GermanGarageGames

New member
Bugs

- After we got the an
imated tiles and rain effect added to CC2, the input controls on the start and cut scene screens stopped working,
The ingame controls are still fine.

Thanks to Dale we got this bug fixed.
....................................................................................................
Update:

School began again today, but my dad and i got some work done the last couple of days.
A quick overview.

We got a TM copyright screen. We aren't a real big company (yet) :) , but it gives that nice retro look and feel to CC2.
Bonus points for the play of words on this screen.

game_016.png

We used this topic

Automatically switch to next menu screen after ~5 seconds if Start button hasn't been pressed​

Thanks @Bucket Mouse
We didn't even knew that monsters could warp you to another screen.
......................................................................................................................................................................
After the TM screen you go to the CC2 title screen.
Push start on the title screen and you go to the menu screen

game_017.png
We used this topic

[4.5.9] Make a menu screen using tables (level select screen, or anything else)

Thanks @SciNEStist

Maybe we should mix the title and menu screen ? The menu screen will get some more lovely ( animated )graphics .

The start game and credits option speak for themselves.

True Story :
When we have diner as a family in the Christmas period we always have a youtube video in the background. A fireplace or a warm room with little things happening.
A static youtube screen with fire burning, snow falling in the background and other small things and relaxing instrumental Christmas music.

The FirePlace will be the 8 Bit version of that.
A great pixel perfect screen with Little things happening ( animated ) and relaxing music.
......................................................................................................................................................................................................
We also worked on the gameplay department.

Working conveyor belts , how about that ..

game_019.png

We used this topic

Conveyor Belt Tiles 4.5.9​

Thanks @kevin81

...........................................................................................

That's it for this update, thanks for reading.
 

GermanGarageGames

New member
Just a quick update :

Title / menu screen Done with 3 options

game_020.png


FirePlace done for now. ( needs some editing perhaps )

The fireplace will be a screen to listen to music

There are 3 animated tiles

1: The dog sleeping ( snoring movement )

2: The fireplace ( fire burning )

3: The window ( snow falling )

game_021.png

That's it for now.
 

GermanGarageGames

New member
Update :

We got a working prototype ( Still room for improvement ) but you can play the game from start to finish.

game_013.png

We got 1 glitch and 1 or 2 , maybe 3 wishes on our list.

- The glitch comes from the press up to warp code. We wanted to add static rooms in our game for NPC text content. But warping there wouldn't work because of scrolling ( metroidvania ) and only the exit warp is read on the first screen. So we removed it. But now we have a strange glitch in the game. When you press up and the jump button together you are warped to screen 0.0 ( we still have to look into that )

- We would love to add warping to other rooms and NPC's for extra content in the toy factory level and get rid of the bug.

- Mega Man blocks is still an issue, have to figure that out.

- Maybe a score system ?


Music :

We are proud to announce that Chiptune Composer Radu Prado is making Xmas music / level music for Christmas Crisis 2.

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The next Step :


We rewatched all the tutorial video's

We rewatched all the 12 days of nesmas video's

We are at day 4 of summer camp

And we want to take the next step.
It's hard to explain. But we have the feeling that we are stuck in developing our skills from this point on.
We learn a lot from using and experimenting with forum tutorials but we miss some kind of direction.
Maybe long time members know what we mean and have some pointers on where to go next.
 

dale_coop

Moderator
Staff member
@GermanGarageGames about the glitch UP + JUMP... could it be just because you haven't set correctly the warp in x,y coords on the destination screen? (if you placed it too close from the top, maybe the player moves out of the screen?). Just a thought.
 
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