Coding Megaman styled two color palettes

in my Adventure game which is Bomberman Inspired titled BomberAlex (it's in memory of Hudson). I'm wondering if I could code in a megaman two color palette for characters that require it but I can't code in ASM so is this possible to code in two palettes like

palette one contains basic character colors like skin tone, fur (they're mobians), and other color if needed and palette two is used for clothing.

I'm sure it can be done so I can use more then 3 usable colors for my sprites.
 

dale_coop

Moderator
Staff member
I just used wisely my 2 sub palettes, when I pixel edited it ;):

My_player.png

(see the half top uses the PlayerPal0 and the half bottom the PlayerPal1)
 

Orgia Mode

New member
dale_coop said:
I just used wisely my 2 sub palettes, when I pixel edited it ;):

My_player.png

(see the half top uses the PlayerPal0 and the half bottom the PlayerPal1)

very creative, but might not work in all people cases. Its convenient that your character is split perfectly at the waist.
 

dale_coop

Moderator
Staff member
It's not "convenient"... I modified my original drawings, to make it working (compromises!)
 

Mihoshi20

Member
This is actually shown in one of the early Beta tutorials to make a 'boss' monsters eyes blink when it moves that I actually forgot about as I don't really use the technique, but I very much an glad for the reminder as this could be handy for animations like hurt color changes.
 
The colour limit was the main thing I've been experimenting with, finding palettes that work as 6 colours for player and 3 suitable for explosions/bullets/items.
6-colour-sprite.png
No coding needed, just a bit of planning when spriting.
 
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