This is following the official YouTube channel's Adventure Game Tutorial:
For Game Objects, when I assign a sub-palette to a pickup or explosion animation, it does not honor it in the game. It is always reverting back to the player's default palette when I run the game for testing. I can't seem to get it to honor any palettes except Sub 1. It's always appearing in the same palette as the player sprite. So, the sword, heart, explosion... They are all blue. Am I missing something? I have changed the palette in the Game Objects screen and resaved and it does appear under the Objects tree in the correct color, just not in-game.
Thanks,
For Game Objects, when I assign a sub-palette to a pickup or explosion animation, it does not honor it in the game. It is always reverting back to the player's default palette when I run the game for testing. I can't seem to get it to honor any palettes except Sub 1. It's always appearing in the same palette as the player sprite. So, the sword, heart, explosion... They are all blue. Am I missing something? I have changed the palette in the Game Objects screen and resaved and it does appear under the Objects tree in the correct color, just not in-game.
Thanks,