Game object becoming corrupted

tbizzle

Well-known member
Never mind, just figured it out!

Code:
CPX player1_object           
BNE +continueP                       
StopMoving temp, #$FF, #$00             
    +continueP:
LDA Object_flags,x
CMP #%00001000
BNE catDog1
StopMoving temp, #$FF, #$00
    catDog1:
 
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